You know what, after typing that paragraph I realized I probably could’ve just said “the title sums up the entire story”…Īnyways, I’d like to emphasize the point that they’re effectively caricatures of a specific type of personality. The purpose of this game is to lead the weird group of characters through the dungeon, fighting a range of enemies, all to lift the amulet’s curse. Each character has their uniquely exaggerated personality that you’ll likely hate at the start, then as they normalize and simmer down you’ll grow to love them. There are seven characters to pilot: Ranger, Wizardess, Barbarian, Elf, Thief, Dwarf, and Ogre. DON:TAC entirely takes place in a dungeon aptly named, you guessed it, Naheulbeuk. Is it fun? Is it worth your time? We’ll answer those questions shortly.īut first, what is The Dungeon of Naheulbeuk: The Amulet of Chaos? Well, let’s call it DON:TAC for short cause f*** having to read that each time. ![]() ![]() The Dungeon of Naheulbeuk: The Amulet of Chaos is one of these titles, a title that copies a lot from its predecessors as well as tries to spin its own tale. They are, arguably, the heaviest of heavy hitters in this genre - a genre that has spawned countless clones. When you think of tactical role-playing games with the slow and methodical turn-based system that accompanies them, you probably think of titles like Divinity: Original Sin and XCOM.
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